The name Jĭondæ Edne Birěkhka is derived from the Constructi language, as Jĭondæ Edne Birěkhka was founded by Chidi Trêg̈mepí, who was culturaly Constructi.
Climate
Jĭondæ Edne Birěkhka has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 23°C (73°F). Jĭondæ Edne Birěkhka receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Jĭondæ Edne Birěkhka covers an area of nearly 6 km2 (2 mi2), and an average elevation of 9684 m (-11178 ft) above sea level.
Overview
Jĭondæ Edne Birěkhka was founded durring the early 14th century in spring of the year 1323, by Chidi Trêg̈mepí. The establishment of Jĭondæ Edne Birěkhka was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Jĭondæ Edne Birěkhka's construction back out of the project. Chidi Trêg̈mepí pushed on reguardles, and Jĭondæ Edne Birěkhka was finished, but starts off as a terible place to live.
Jĭondæ Edne Birěkhka was built using the conventions of Constructi durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Jĭondæ Edne Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Jĭondæ Edne Birěkhka is buildings are grouped arround an odd layout of premissive baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.
Right off the bat Jĭondæ Edne Birěkhka hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the town has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.
Civic Infrastructure
Jĭondæ Edne Birěkhka possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Jĭondæ Edne Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jĭondæ Edne Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jĭondæ Edne Birěkhka's parks.
Jĭondæ Edne Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jĭondæ Edne Birěkhka.
Jĭondæ Edne Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Jĭondæ Edne Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jĭondæ Edne Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jĭondæ Edne Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jĭondæ Edne Birěkhka's public wards, blessings, and other arcane systems.
Jĭondæ Edne Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Jĭondæ Edne Birěkhka's grid is powered by an arcane means.
Jĭondæ Edne Birěkhka possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Jĭondæ Edne Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jĭondæ Edne Birěkhka's natural decorations nor waterways.
Jĭondæ Edne Birěkhka has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Jĭondæ Edne Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Jĭondæ Edne Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Jĭondæ Edne Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Jĭondæ Edne Birěkhka there are no smells.
The Pegasus near Jĭondæ Edne Birěkhka are known to be quite timid.
Jĭondæ Edne Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Summoning energies of tier 3 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 4
Shepherds: 3
Farmland: 5769 m2
Cattle and Similar Creatures: 355
Poultry: 4263
Swine: 284
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 142
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 9
Glassworkers: 5
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 7
Coachmen: 2
Cooks: 6
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 4
Housekeepers: 3
Housemaids: 8
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 2
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 14
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 10
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
459 of Jĭondæ Edne Birěkhka's population work within a Foundational Occupation.
27 work in Agriculture
99 work as Craftsmen
35 work as Merchants
75 work as Service Workers
45 work as General Laborers
17 work as Skilled Laborers
68 work as Civil Servants
46 work in Cottage Industries
23 work as Artists
24 work in Produce Industries
891 of Jĭondæ Edne Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 71 (5%) are noncontributers.
Points of Interest
Jĭondæ Edne Birěkhka is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Jĭondæ Edne Birěkhka was attacked by savage tribes living nearby Jĭondæ Edne Birěkhka. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Jĭondæ Edne Birěkhka lost 236 people, 286 livestock, and 85 buildings. The conflict ended after roughly 73, when members of Jĭondæ Edne Birěkhka's militia enacted an operation to transport a specific prototype to a particular port unharmed. The operation was complicated by blistering heat, such that many succumbed to heatstroke. The conflict ended with the defense of the bridge against a siege, which ended in victory for Jĭondæ Edne Birěkhka's forces. The war is remembered in legend by Jĭondæ Edne Birěkhka's bards, historians, and legend keepers.